An object-oriented programming system, or OOPs is a pc programming mannequin that designs or arranges software program for information, or objects, fairly than capabilities and logic. Oops, have been an essential idea within the realm of programming. If you could have an interview lined up that requires core data of OOPs, then you might be on the proper place. This OOPs interview questions article will assist you realize the completely different questions you would possibly face in an interview. It will even show you how to land a job in one of many following job roles: C++ Developer, Principal Software Developer, Python Developer, Golang Engineer, and extra. So, brace your self with an abundance of information coming your manner, and ensure to put it to use to create a agency grasp on OOPs fundamentals.
Top 10 OOPs Interview Questions in 2023
Great Learning has ready an inventory of the highest 10 OOPs interview questions which are ceaselessly requested within the interview:
This weblog is additional divided into 3 completely different sections, they’re :
Basic OOPs Interview Questions
1. What is OOPs?
Programmers can use objects to symbolize real-world circumstances because of object-oriented programming. Any entity with states and behaviors is an object. While strategies outline an merchandise’s behaviors, states replicate the traits or information of an entity. Objects embody college students, staff, books, and so on. By exchanging messages, these items talk with each other. A category can also be a template for constructing an object. A category is required with a purpose to generate objects. For occasion, there must be an Employee class with a purpose to generate an Employee object.
2. Difference between Procedural programming and OOPs?
Procedural Programming | Oops |
Procedural Programming relies on capabilities. | Object-oriented programming relies on real-world objects. |
It exhibits the information to your entire program. | It encapsulates the information. |
It doesn’t have a scope for code reuse. | It supplies extra scope for code reuse. |
It follows the idea of top-down programming. | It follows a bottom-up programming paradigm. |
The nature of the language is sophisticated. | It is simpler in nature, so it’s simpler to change, lengthen and keep. |
It is difficult to change, lengthen and keep the code. |
3. Why use OOPs?
Programming with OOP enables you to bundle collectively information states and performance to alter these information states whereas retaining the specifics secret (Consider the analogy of a automotive, you may solely see the steering of the automotive whereas driving, the circuitry behind it’s hidden from you). As a outcome, OOP design produces versatile, modular, and summary code. Because of this, it is vitally useful for creating bigger applications. Using lessons and objects, it’s possible you’ll embody OOP into your code. The objects you assemble can have the states and capabilities of the category to which they belong.
4. What are the fundamental ideas of OOPs?
The fundamental ideas of OOPs are:
- Inheritance
- Encapsulation
- Polymorphism
- Abstraction
5. What is Encapsulation?
Encapsulation can also be part of the OOPs idea. It refers back to the bundling of knowledge with the strategies that function on that information. It additionally helps to limit any direct entry to a few of an object’s parts.
6. What is Abstraction?
Abstraction is an OOPs idea to construct the construction of real-world objects. It “shows” solely important attributes and “hides” pointless info from the skin. The principal focus of abstraction is to cover pointless particulars from the customers. It is among the most essential ideas of OOPs.
7. What is technique overloading?
There is an idea the place two or extra strategies can have the identical identify. But they need to have completely different parameters, completely different numbers of parameters, differing types, or each. These strategies are often known as overloaded strategies and this characteristic is named technique overloading.
8. What is technique overriding?
Method overriding is an idea of object-oriented programming.
It is a language characteristic that permits a subclass or little one class to supply a selected implementation of a technique which is already offered by one in all its superclasses or father or mother lessons.
9. Types of Inheritance in OOPS
Different sorts of inheritances in OOps are as follows:
- Single Inheritance
- Multiple Inheritance
- Multi-level Inheritance
- Multi-path Inheritance
- Hierarchical Inheritance
- Hybrid Inheritance
10. What are the principle options of OOPs?
The principal options of OOPs are given as follows:
- In OOP, you mix the code into one unit so you may specify the parameters of every piece of knowledge. This strategy of wrapping up information right into a single unit is named encapsulation.
- By utilizing lessons, you may generalise your object varieties and make your utility simpler to make use of. This is termed as an abstraction.
- The means for a category to inherit traits and behaviours from one other class permits for extra code reuse.
- Polymorphism permits for the creation of a number of objects from a single, adaptable class of code.
11. Is it attainable to name the bottom class technique with out creating an occasion?
Yes, we are able to presumably name the bottom class technique with out creating an occasion within the following 3 circumstances:
- If the strategy is static
- Calling the inherited technique inside a derived class
- Calling the strategy utilizing the bottom key phrase from the sub-classes
The hottest case is that of the static strategies.
12. What are the restrictions of OOPs?
Following are a number of the frequent limitations of OOPs:
- Size exceeds that of different applications.
- It took a variety of work to make, and it runs extra slowly than different applications.
- It is inappropriate for sure sorts of points.
- It takes some getting used to.
13. What are constructors?
The constructor has the identical identify as the category.
A constructor can also be a particular form of technique. It is used to initialize objects of the category.
14. Types of constructor
Types of constructors depend on languages
- Private Constructor
- Default Constructor
- Copy Constructor
- Static Constructor
- Parameterized Constructor
15. What is the distinction between a category and a construction?
Class: Class is mainly a User-defined blueprint from which objects are created. It consists of strategies ( set of directions) which are carried out on the objects.
Structure: A construction can also be a user-defined assortment of variables. Structures are additionally completely different information varieties.
A user-defined class serves format or blueprint from which objects will be constructed. In essence, a category is made up of fields often known as attributes and strategies often known as member capabilities that outline actions. A construction is a grouping of variables of varied information varieties beneath one heading.
16. What are the entry modifiers?
Access modifiers or entry specifiers are the key phrases in object-oriented languages. It helps to set the accessibility of lessons, strategies, and different members.
17. What languages come beneath the oops idea?
Simula is named the primary object-oriented
programming language, the preferred OOP languages are:
- Java
- JavaScript
- Python
- C++
- Visual Basic
- .NET
- Ruby
- Scala
- PHP
Check out the OOPs idea in Python Video.
18. What is inheritance?
Whenever one class is derived from one other, it’s known as inheritance. The little one class will inherit the entire father or mother class’s public and guarded properties and strategies. Apart from the attributes and strategies inherited from the father or mother class, it may well even have its personal further set of options. The’ extends’ key phrase is used to specify an inherited class.
If you derive a class from one other class that is named inheritance. The little one class will inherit all the general public and guarded properties and strategies from the father or mother class. The little one class may also have its personal properties and strategies. An inherited class is outlined through the use of the extends key phrase.
19. What is hybrid inheritance?
The sort of inheritance shaped by the mixture of several types of inheritances like single, a number of inheritances, and so on. is assessed as hybrid inheritance.
20. What is hierarchical inheritance?
In the case of a hierarchical inheritance, a number of subclasses inherit from a father or mother class. Hierarchical inheritance is a kind of inheritance during which a number of lessons are descended from a single father or mother or base class. For instance, the fruit class can have ‘apple’, ’mango’, ’banana’, ‘cherry’ and so on. as its subclasses.
21. What are the restrictions of inheritance?
It Increases the execution effort and time. It additionally requires leaping forwards and backwards between completely different lessons. The father or mother class and the kid class are at all times tightly coupled. Afford modifications in this system would require adjustments for the father or mother and the kid’s class. Inheritance requires cautious implementation in any other case it could result in incorrect outcomes.
22. What is a superclass?
A superclass is a category from which a subclass or little one class is derived. Base class and father or mother class are different names for a superclass. For instance, if Student is a category derived from the Person class, then the Person class shall be known as the superclass.
A superclass or base class can also be a category that works as a father or mother to another class/ lessons.
For instance, the Vehicle class is a superclass of sophistication Bike.
23. What is a subclass?
A category that derives from one other class is known as a subclass. A subclass inherits the properties of its ancestors or father or mother lessons. For instance, the category Bike is a subclass or a by-product of the Vehicle class.
24. What is Polymorphism?
Polymorphism is among the most used and core ideas in OOP languages. It explains the idea of various lessons can be utilized with the identical interface. Each of those lessons can have its personal implementation of the interface.
25. What is static polymorphism?
In OOP, static polymorphism determines which technique to name at compile time. For the identical set off with static polymorphism, the thing would possibly reply in another way. Function, constructor and operator overloading are examples of static polymorphism.
26. What is dynamic polymorphism?
Dynamic polymorphism is a technique or course of that handles a name to an overridden technique throughout runtime fairly than at compile time. It can also be known as dynamic technique dispatch or runtime polymorphism. Using technique overriding, we are able to create dynamic polymorphism. An instance of runtime polymorphism: is technique overriding.
27. What is operator overloading?
The user-defined information sort is given a particular that means by the operator utilizing operator overloading. It is a compile-time polymorphism.
28. Differentiate between overloading and overriding.
When two or extra strategies in the identical class have the identical identify however completely different parameters, that is known as overloading. The strategy of utilizing the identical technique signature, i.e., identify and parameters, in each the superclass and the kid class is named overriding.
29. What is encapsulation?
Encapsulation is used to wrap the information and the code which works in a single unit collectively. Example: Encapsulation permits data-hiding as the information laid out in one class is hidden from different lessons.
30. What is the distinction between public, non-public and guarded entry modifiers?
31. What is information abstraction?
Data abstraction is among the most essential options of OOPs. It solely permits essential info to be displayed. It helps to cover the implementation particulars.
For instance, whereas utilizing a cellular, you realize, how will you message or name somebody however you don’t know the way it truly occurs.
This is information abstraction because the implementation particulars are hidden from the consumer.
32. How to realize information abstraction?
Data abstraction will be achieved utilizing two methods:
- Abstract class
- Abstract technique
33. What is an summary class?
An summary class can also be a category which is consists of summary strategies.
So what’s an summary technique?
These strategies are mainly declared however not outlined and If these strategies should be used later in some subclass that point these strategies should be completely outlined within the subclass.
34. Differentiate between information abstraction and encapsulation.
35. What are digital capabilities?
Virtual capabilities are additionally a part of the capabilities that are current within the father or mother class and they’re overridden by the subclass. These capabilities assist to realize runtime polymorphism.
36. What is a destructor?
A destructor is a technique that is named robotically when an object is destroyed.
The destructor additionally recovers the heap house which was allotted to the destroyed object. It additionally begin closing the information and database connections of the thing, and so on.
37. What is a duplicate constructor?
By copying the members of an present object, the copy constructor initialises the members of a newly shaped object. The argument for the copy constructor is a reference to an object of the identical class. Programmers have the choice of immediately defining the copy constructor. The compiler defines the copy constructor if the programmer doesn’t.
38. What is the usage of ‘finalize’?
Finalize is used to free the unmanaged assets and likewise assist to wash earlier than Garbage Collection(GC). It performs reminiscence administration duties.
39. What is Garbage Collection(GC)?
Programming languages like C# and Java embody rubbish assortment (GC) as a reminiscence restoration mechanism. A programming language that helps rubbish assortment (GC) incorporates a number of GC engines that robotically launch reminiscence house that has been reserved for issues the applying is now not utilizing.
40. What is a ultimate variable?
A ultimate variable can solely obtain one specific initialization. A reference variable that has been marked as ultimate is unchangeable in its object reference. The information included within the object, nonetheless, will be modified. As a outcome, whereas the thing’s state will be altered, its reference can not.
41. What is an exception?
An exception is a form of message that interrupts and comes up when there is a matter with the conventional execution of a program. Exceptions present an error and switch it to the exception handler to resolve it. The state of this system is saved as quickly as an exception is raised.
42. What is exception dealing with?
Exception dealing with in Object-Oriented Programming is an important idea. It is used to handle errors. An exception handler assist to throw errors after which catch the error with a purpose to resolve them.
43. What is the distinction between an error and an exception?
44. What is a strive/ catch block?
The phrases “try” and “catch” describe how you can deal with exceptions introduced on by coding or information errors whereas a program is working. The part of code the place exceptions happen is named a strive block. Exceptions from strive blocks are caught and dealt with in a catch block.
45. What is a lastly block?
Finally designates the part of code that works with the strive key phrase. It specifies code that’s at all times executed earlier than the strategy is completed, instantly behind the try to any catch blocks. Regardless of whether or not an exception is thrown or caught, the lastly block is at all times executed.
46. Can you name the bottom class technique with out creating an occasion?
Yes, you might be allowed to name the bottom class with out instantiating it however there are some situations which are relevant:
- If it’s a static technique
- The base class is inherited by another subclass
47. What is the distinction between OOP and SOP?
The key distinction between structured and object-oriented programming is that the previous permits for the creation of applications utilizing a group of modules or capabilities, while the latter permits for the development of applications utilizing a group of objects and their interactions.
Object-oriented programming entails ideas of objects and lessons. Everything is taken into account as an object which has particular properties and behaviours that are represented in a category. Object-oriented programming supplies encapsulation and abstraction within the code. Ex: – Java Programming language.
Structure-oriented programming entails the ideas of capabilities and buildings. Everything is taken into account performance and buildings, represented utilizing capabilities—Ex: – C Programming language.
48. What is the distinction between a category and an object?
Any real-world entity is named an object. The object has particular properties and behaviours, and the same sort of objects having comparable options and behaviours are grouped as a category. Hence, Class is a blueprint of objects, and an object is an occasion of a category.
Ex: -
1. An Animal is a category, and cat, canine, and so on., are objects with frequent properties like identify, sort, and customary behaviors like talking, strolling, working, and so on.
2. Mobile is a category, and Nokia, moto, iPhone, and so on., are objects with frequent properties like modal_no, coloration, and so on., and customary behaviors like audio_calling, video_calling, music, and so on.
49. What are ‘access specifiers’?
Access specifiers are the key phrases in any programming language used to specify the Class’s, technique’s, interface’s and variable’s behaviour regarding its accessibility. The entry specifiers in C++ Programming are public, non-public, and guarded.
50. Can you create an occasion of an summary class?
No, an occasion of the Abstract class can’t be created. To implement the summary Class, summary strategies, the Abstract Class ought to be prolonged by one other class, and the thing of the implementation class will be created.
OOPs Interview Questions for Experienced
51. What is an interface?
An interface is a user-defined information sort and is a group of summary strategies. A category implements an interface, thereby inheriting the summary strategies of the interface. A category describes an object’s attributes and behaviours, and an interface incorporates behaviours {that a} class implements. The Class represents “how,” and the interface represents “what’.
52. What are pure digital capabilities?
A pure digital perform/technique is a perform whose implementations aren’t offered within the base class, and solely a declaration is offered. The pure digital perform can have its implementation code within the derived class; in any other case, the derived class will even be thought of an summary Class. The Class containing pure digital capabilities is summary.
53. Differentiate between a category and a technique.
A category is a blueprint of objects, and it consists of the properties and behavior of the objects.
Methods are programming constructs that carry out particular duties/behaviour.
54. Differentiate between an summary class and an interface?
An interface can have solely summary strategies, however an Abstract class can have summary and non-abstract strategies.
The interface ought to be used if simply the requirement specification is thought and nothing about implementation. If the implementation is thought, however partially, then an summary class ought to be used. If the implementation is thought utterly, then a concrete Class ought to be used.
55. What are the restrictions of OOPs?
- Larger Program dimension – Programs can turn into prolonged if written utilizing OOps ideas in comparison with procedure-oriented programming.
- Slower execution – As the variety of strains of code to be executed is extra comparatively, the execution time can also be extra.
- Not appropriate for every type of Problems.
- Testing time can also be larger for OOP Solutions.
56. What are the traits of an summary class?
- A category having not less than one pure digital perform is named an Abstract class.
- An Abstract class can not have objects created, i.e., an summary class can’t be instantiated, however Object references will be created.
- An Abstract class can have non-abstract capabilities and pure digital capabilities additionally.
- The pure digital perform can have its implementation code within the derived class; in any other case, the derived class will even be thought of an summary Class
57. What is constructor chaining?
Constructor chaining is a technique to name one constructor from one other regarding a present object reference. It will be finished in two methods: –
- Using the “this” key phrase, the reference will be made to the constructor within the present class.
- To name the constructor from the bottom class “super” key phrase shall be used.
58. What is Coupling in OOP, and why is it useful?
The diploma of dependency between the parts is named coupling.
Types of Coupling
A. Tight Coupling – If the dependency between parts is excessive, these parts are referred to as tightly coupled.
Ex: –
Below three Classes are extremely depending on one another therefore they’re tightly coupled.
class P
{
static int a = Q.j;
}
class Q
{
static int j = R.technique();
}
class R
{
public static int technique(){
return 3;
}
B. Loose Coupling – If the dependency between parts is low, it’s referred to as free coupling. Loose coupling is most popular due to the next causes:-
- It will increase the maintainability of code
- It supplies reusability of code
59. Name the operators that can not be overloaded
All the operators besides the + operator can’t be overloaded.
60. What is Cohesion in OOP?
The modules having well-defined and particular performance are referred to as cohesion.
Advantages
It improves the maintainability and reusability of code.
61. What are the degrees of knowledge abstraction?
Highlighting the set of providers by hiding inside implementation particulars is named abstraction.
By utilizing summary Class and interface, we are able to implement abstraction
62. What are the sorts of variables in OOP?
Variables are fundamental items to retailer information in RAM for Java applications.
Variables ought to be declared earlier than utilizing them in Java programming. Variable initialization will be static or dynamic. The syntax for variable declaration and static initialization is: –
Types of variables
- Primitive Variables: It is used to symbolize primitive values like int, float, and so on.
- Reference Variables: It is used to refer to things in Java.
- Instance Variables: Variables whose worth diverse from object to object are occasion variables. For each object, a separate copy of the occasion variable is created. Instance variables are declared throughout the Class and out of doors any technique/block/constructor
- Static variables: For static Variables, a single copy of the variable is created, and that duplicate is shared between each Class object. The static variable is created throughout class loading and destroyed at class unloading.
- Static variables will be accessed immediately from the static and occasion space. We aren’t required to carry out initialization explicitly for static variables, and JVM will present default values.
- Local Variables: Variables declared inside a technique or block or constructor are native variables. Hence the scope of native variables is similar because the block’s scope during which we declared that variable.
JVM doesn’t present default values, and earlier than utilizing that variable, the initialization ought to be carried out explicitly.
63. What do you perceive by Garbage Collection within the OOPs world?
Garbage assortment is a reminiscence restoration method included in programming languages like C# and Java. A GC-enabled programming language incorporates a number of rubbish collectors that robotically unencumber reminiscence house allotted to things which are now not wanted by this system.
64. Is it attainable to run a Java utility with out implementing the OOPs idea?
No, since Java programmes are based on the idea of object-oriented programming fashions, or OOPs, a Java utility can’t be applied with out it.
65. What is the output of the under code?
class Person { non-public String present() { return “This is a person”; } } class Teacher extends Person { protected String present() { return “This is a teacher”; } } public class MathsTeacher extends Person { @Override public ultimate String present() { return “This is a Maths teacher”; } public static void principal(String[] identify) { ultimate Person mt = new MathsTeacher(); System.out.print(mt.present()); } } |
The output shall be: This is a Maths trainer
66. Find the output of the under code.
class Arithmetic { public ultimate double var = 5; } class DeepArith extends Arithmetic { public ultimate double var = 10; } public class AdvancedArith extends DeepArith { public ultimate double secret = 20; public static void principal(String[] num) { Arithmetic arith = new AdvancedArith(); System.out.print(arith.var); } } |
The appropriate output for this code is 5.
67. Predict the output of the next.
class Parent { public void show() { System.out.println(“Parent”); } } class Child extends Parent { non-public void show() { System.out.println(“Child”); } } public class principal { public static void principal(String args[]) { Parent node = new Child(); node.present(); } } |
Running this code will generate a compile error as a sub-class perform overriding an excellent class perform can't be given extra restrictive entry.
Check out OOPs in Java Video
Frequently Asked OOPs Interview Questions
Q: What are the 4 fundamentals of OOP?
A: OOP stands for Object-Oriented Programming, and its 4 fundamental rules are Encapsulation, Abstraction, Polymorphism, and Inheritance. OOP allows programmers to think about software program growth as if they’re working with precise entities. In OOP, some objects have a subject the place information/data will be saved and may do a number of strategies.
Q: What is the object-oriented programming interview?
A: Object-Oriented Programming, additionally often referred to as OOPS, is a form of programming that’s extra object-based and never simply primarily based on capabilities or procedures. Individual objects are collected into a number of lessons. Real-world entities similar to inheritance, polymorphism, and hiding are applied by OOPS into programming. It additionally allows binding information in addition to code collectively.
Q: What are the three rules of OOP?
A: The three principal rules of Object-Oriented Programming are Encapsulation, inheritance, and polymorphism.
Q: What is the idea of OOPS?
A: OOPS or Object-Oriented Programming System is a programming idea that primarily works primarily based on Encapsulation, Abstraction, Polymorphism, and Inheritance. The normal idea of OOPs is to create objects, use them once more all via this system, and at last manipulate these objects to fetch our outcomes.
Q: Why is OOPS used?
A: The principal goal of an Object-Oriented Programming System is to implement real-world entities similar to polymorphism, inheritance, hiding, and lots of extra in programming. The goal lies in binding collectively the information in addition to capabilities that work on them in order that different components of the code can not entry the information aside from that perform.
Q: What is polymorphism in OOPS?
A: Polymorphism in an Object-Oriented Programming System is a characteristic of object-based programming languages that allow a specific routine to make use of variables of a number of varieties at completely different instances. It can be referred to as the flexibility of a programming language to current the identical interface for various main information varieties.
Q: Who is the daddy of OOPS?
A: The father of the Object-Oriented Programming System is taken into account to be Alan Kay by some folks. He recognized some traits as fundamentals to OOP Kay 1993:1. He coined OOPs round 1966 or 1967 when he was at grad college.
Q: What are the principle options of OOPS?
A: Some of the principle options in OOPS embody Classes, Objects, Data Abstraction, Encapsulation, Inheritance, and Polymorphism. OOP is a programming paradigm that’s primarily based on the concept of objects.
Q: What are some great benefits of OOPS?
A: Since OOP is among the principal growth approaches which is definitely accepted, the benefits are many. Some of some great benefits of OOPS embody Reusability, Data Redundancy, Code Maintenance, Security, Design Benefits, Easy Troubleshooting, Better Productivity, Polymorphism Flexibility, and Problem-solving.
If you want to be taught extra about such ideas, you may be part of a Software Engineering programs that can show you how to upskill.