In a shock announcement at QuakeCon, writer Bethesda Softworks introduced the rapid availability of a light-weight remaster of the basic first-person shooter Quake II, much like the one for the primary Quake that was launched not that way back.
It’s out there now on Windows, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 4, and PlayStation 5.
As Bethesda is now a subsidiary of Microsoft, the remastered model of Quake II is a part of Microsoft’s Game Pass subscription service on Xbox and PC. Further, those that already owned the earlier model of Quake II on Steam, GOG, or Microsoft’s retailer will get the brand new model as a free replace.
The recreation sells for $9.99 on every platform for those who’re not a Game Pass subscriber or have not purchased it earlier than. This marks the primary time it has been out there in any respect on any of the console platforms.
You get lots of content material for 10 bucks; the bundle consists of the sport’s unique marketing campaign, each beforehand launched expansions, Quake 64, and a brand new marketing campaign referred to as Call of the Machine with 28 ranges developed by Machine Games (the workforce behind the latest Wolfenstein video games).
There’s additionally split-screen native multiplayer (as much as 4 gamers), in addition to LAN and on-line multiplayer.
There are a number of extra tweaks and enhancements, however it’s not a complete overhaul or a ground-up remake by any stretch. Most of the belongings are the identical, however the recreation now helps 4K, cloud saves, and cross-platform play, amongst different fashionable requirements.
An RTX model of Quake II was launched on Steam a few years in the past, however I attempted it, and it doesn’t appear to work with this new enhanced version, which is a little bit of a bummer.
First impressions
I took it for a spin this afternoon, taking part in the primary few marketing campaign missions and a few on-line deathmatches on PC.
It adhered tightly to 60 fps at max settings and 4K on my PC gaming rig (AMD Ryzen 9 5900X, Nvidia GeForce RTX 3080, 32GB of RAM). Since my desktop screens are solely 60 Hz, I briefly performed it on the identical system related to my LG C1 TV and located that it did not have any downside sustaining 120 fps at that decision both. It appears nice in 4K, although the belongings are clearly from one other period.
Bethesda included some further bells and whistles, like an elective CRT filter. While I normally like utilizing a CRT filter with retro video games on an OLED, I turned this one off shortly because it was far too aggressive; it gave the impression to be nearly like an over-the-top parody of a CRT filter moderately than one thing making an attempt to precisely characterize that late Nineteen Nineties look.
The recreation clearly performs properly on the keyboard and mouse, however I attempted it with an Xbox Series controller and located the gamepad management scheme well-thought-out with good execution.
As for gameplay, I’ll admit that I did not play Quake 2 a lot again within the day, so I will not be capable of give the superfan’s perspective; I did not purchase it till a yr or two after it got here out, and by that point I had grow to be extra of an Unreal man. But I performed sufficient each then and now to know nothing in any respect has modified on the gameplay entrance, and that is factor as a result of it is a very tight first-person shooter.
I had a bit hassle discovering lag-free on-line multiplayer matches; some have been unplayable, although the ping within the server record was tremendous. Others labored completely, although. It was hit-or-miss, however then once more, it was the identical scenario again within the outdated days.
There are some extras like achievements, idea artwork, and so forth, however there isn’t any huge development system metagame to tie all of your multiplayer matches collectively such as you see in fashionable on-line shooters. That’s in all probability for the most effective, for my part—I performed shooters for years with out that type of factor and loved them simply tremendous, so I’ve been largely baffled by the hostile responses lately to video games like Halo Infinite over comparatively slim options on that entrance—however youthful gamers may really feel one thing is lacking.
All instructed, it looks as if a stable remaster that does simply sufficient to make the sport accessible on fashionable machines, however it would not attempt to make it into a contemporary AAA recreation. If Bethesda had charged extra, which may have appeared just like the naked minimal, however for $9.99 (or free for Game Pass subscribers or individuals who beforehand purchased the sport), it is exhausting to complain. I want the ray-tracing options from the RTX launch had made it to this model, although.
Listing picture by Samuel Axon