This analysis was accepted by and obtained a Best Paper Award throughout ACM Designing Interactive Systems (DIS) 2023, which is devoted to advancing the sector of user-centered system design.
Headphones are historically used to supply and handle audio experiences by means of bodily controls and a spread of sensors. Nonetheless, these controls and sensors have remained confined to audio enter and output performance, akin to adjusting the quantity or muting the microphone. Imagine if headphones may transcend their position as mere audio units.
Because headphones rank among the many hottest wearables available in the market, now we have an thrilling alternative to increase their capabilities by means of integrating present sensors with supplementary ones to allow all kinds of experiences that transcend conventional audio management. In our paper, “Beyond Audio: Towards a Design Space of Headphones as a Site for Interaction and Sensing,” we share a imaginative and prescient that explores this potential.
By utilizing sensors akin to microphones, proximity sensors, movement sensors, inertial measurement models (IMUs), and LiDARs, headphone designers can discover new avenues of enter and interplay. The proven fact that headphones are worn on an individual’s head permits for a variety of purposes, akin to following head actions, physique postures, and hand gestures. Furthermore, as wearable units, headphones have the potential to supply wearers with context-rich data and allow extra intuitive and immersive interactions with their units and surroundings past conventional button-based controls.
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Potential situations for sensor-enhanced headphones
To discover this idea additional, we suggest augmenting headphones with extra sensors and enter widgets. These embody:
- IMUs to sense head orientation
- Swappable units of enter controls
- A variety-sensing LiDAR that permits the sensing of hand gestures
By incorporating these capabilities, we envision a variety of purposes the place headphone enter acts as a bridge between the individual carrying it and their surroundings and allow extra environment friendly and context-aware interactions amongst a number of units and duties. For instance, a headphone may help individuals with purposes like video video games or assist handle interruptions throughout a video name.
Let’s discover some situations as an example the potential of our headphone design idea. Consider an individual engaged in a video name with teammates when they’re immediately interrupted by a colleague who approaches in individual. In this example, our headphones could be outfitted to detect contextual cues, akin to when the wearer rotates their head away from a video name, signaling a shift in consideration. In response, the headphones may mechanically blur the video feed and mute the microphone to guard the wearer’s privateness, as proven in Figure 1. This characteristic may additionally talk to different members that the wearer is quickly engaged in one other dialog or exercise. When the wearer returns their consideration to the decision, the system removes the blur and reactivates the microphone.
In one other privacy-focused state of affairs, think about an individual concurrently conversing with a number of teammates in separate video name channels. Our headphone design permits the wearer to manage to whom their speech is directed by merely taking a look at their supposed viewers, as proven in Figure 2. This directed speech interplay can prolong past video calls and be utilized to different contexts, akin to sending focused voice instructions to teammates in a multiplayer online game.
In our paper, we additionally exhibit how socially recognizable gestures can introduce new types of audio-visual management as an alternative of relying solely on on-screen controls. For instance, wearers may work together with media by means of gestural actions, akin to cupping their ear in direction of the audio supply to extend the quantity whereas concurrently decreasing ambient noise, as proven in Figure 3. These gestures, ingrained in social and cultural contexts, can function each management mechanisms and nonverbal communication alerts.
Additionally, we will estimate the wearer’s head gaze by means of using an IMU. When mixed with the bodily location of computing units within the wearer’s neighborhood, it opens up potentialities for seamless interactions throughout a number of units. For occasion, throughout a video name, the wearer can share the display of the machine they’re actively specializing in. In this state of affairs, the wearer shifts their consideration from an exterior monitor to a pill machine. Even although this pill will not be instantly related to the primary laptop computer, our system easily transitions the display sharing for the wearer’s viewers within the video name, as proven in Figure 4.
Finally, in our paper we additionally present using embodied interactions, the place the wearer’s physique actions serve to animate a digital illustration of themselves, akin to an avatar in a video name, as proven in Figure 5. This characteristic will also be applied as a gameplay mechanism. Take a racing recreation as an example, the place the wearer’s physique actions may management the car’s steering, proven on the left in Figure 6. To prolong this functionality, these actions may allow a wearer to peek round obstacles in any first-person recreation, enhancing the immersion and gameplay expertise, proven on the best in Figure 6.
Design house for headphone interactions
We outline a design house for interactive headphones by means of an exploration of two distinct ideas, which we focus on in depth in our paper.
First, we take a look at the kind of enter gesture for the interplay, which we additional classify into three classes. The gestural enter from the wearer may fall beneath a number of of those classes, which we define in additional element beneath and illustrate in Figure 7.
- Touch-based gestures that contain tangible inputs on the headphones, akin to buttons or knobs, requiring bodily contact by the wearer
- Mid-air gestures, which the wearer makes with their fingers in shut proximity to the headphones, detected by means of LiDAR expertise
- Head orientation, indicating the route of the wearer’s consideration
The second approach that we outline the design house is thru the context inside which the wearer executes the motion. Here, design concerns for sensor-enhanced headphones transcend person intentionality and noticed movement. Context-awareness allows these headphones to know the wearer’s actions, the purposes they’re engaged with, and the units of their neighborhood, as illustrated in Figure 8. This understanding allows the headphones to supply customized experiences and seamlessly combine with the wearer’s surroundings. The 4 classes that outline this context-awareness are comprised of the next:
- Context-free actions, which produce comparable outcomes whatever the energetic utility, the wearer’s exercise, or the social or bodily surroundings.
- Context that’s outlined by the appliance with which the wearer is interacting. For instance, are they listening to music, on a video name, or watching a film?
- Context that’s outlined by the wearer’s physique. For instance, is the wearer’s gesture near a physique half that has an related that means? Eyes may relate to visible features, ears to audio enter, and the mouth to audio output.
- Context that’s outlined by the wearer’s surroundings. For instance, are there different units or individuals across the wearer with whom they may need to work together?
Looking forward: Expanding the probabilities of HCI with on a regular basis wearables
Sensor-enhanced headphones provide a promising avenue for designers to create immersive and context-aware person experiences. By incorporating sensors, these headphones can seize delicate person behaviors, facilitating seamless interactions and enhancing the wearer’s general expertise.
From safeguarding privateness to offering intuitive management mechanisms, the potential purposes for sensor-enhanced headphones are huge and thrilling. This exploration with headphones scratches the floor of what context-aware wearable expertise can empower its wearers to realize. Consider the multitude of wearables we use day-after-day that might profit from integrating comparable sensing and interplay capabilities into these units. For instance, think about a watch that may observe your hand actions and detect gestures. By enabling communication between sensor-enhanced wearables, we will set up a cohesive ecosystem for human-computer interplay that spans throughout purposes, units, and social contexts.